Monday, February 28, 2011

Warhammer 40,000: Dawn of War II: Retribution (PC)


Warhammer 40,000: Dawn of War II - Retribution Boxshot
 Warhammer 40,000: Dawn of War: Retribution is the second stand-alone expansion for Warhammer 40,000: Dawn of War II.


Release Date: Mar 1, 2011



Taking place years after the events in Dawn of War II: Chaos Rising, this title allows players to choose their perspective with the first multiple-race single player campaign in the Dawn of War II series. In addition to the multi race single player campaign, Dawn of War II -- Retribution also features new multiplayer units, maps and the new playable Imperial Guard faction when it ships.

It is ten years since the events of Chaos Rising and Sub-Sector Aurelia has been in a constant state of warfare with the Imperium struggling to retain control. The apparent betrayal of the chapter by Gabriel Angelos and his Space Marines has shaken the Blood Ravens and now the Imperial forces are beset on all sides by hostile aliens. Retribution allows the player to select the race of their choosing in a battle to determine the very survival or destruction of the entire sector.


Rift (PC AND XBOX 360)


Rift Boxshot
Rift: Planes of Telara is an upcoming PC fantasy MMO that connects players with other gamers to battle forces from other planes of reality.
Release Date: Mar 1, 2011
Rift is a fantasy Massively Multiplayer Online Role-Playing Game (MMORPG) where everyday gamers are forged into legendary heroes. Players are challenged to conquer the unknown in an epic, ever-changing world. Rift will feature an unprecedented level of rich and dynamic gameplay, driven by recurring events, unexpected challenges and limitless new content.

    Fight Night Champion (PS3 AND XBOX 360)


    Fight Night Champion Boxshot
    A new installment in EA Sports' boxing series will enter the ring in early 2011.


    Release Date: Mar 1, 2011



    Step into the ring for this 2011 entry in the knockout king boxing franchise. Fight Night Champion sets out to define a new standard in sports videogames by delivering the most dynamic simulation fighting experience to date, pushing visual boundaries and redefining 
    the single player journey for the category.

    Featuring a refined physics-based animation system that incorporates improved locomotion, punching and stamina mechanics, Fight Night Champion will enable users to move, attack and dodge with the speed and power of the best champions, contenders and pretenders in the world of boxing. In addition, an all-new control scheme (dubbed Full Spectrum Punch Control) will deliver the most realistic punching system ever seen in a simulation fighting game, while still delivering an accessible experience for all players. And Fight Night Champion breaks the mold of what is expected in a single-player sports game. Players will be introduced to an entirely new way to step between the ropes and experience the drama, emotion, excitement and tragedy of world championship boxing.


    Chuck E. Cheese's Sports Games (Wii)

    Chuck E. Cheese's Sports Games Boxshot
    Chuck E. Cheese's Sports Games is a family-friendly sports game featuring Chuck E. Cheese and his friends.


    Release Date: Mar 1, 2011

    Chuck E. Cheese's Sports Games is a family-friendly sports game featuring Chuck E. Cheese and his friends! Using the Wii Remote's motion controls, it is easy and intuitive for kids to interact with and enjoy!

    Using the Wii Remote's motion controls, it is easy and intuitive for kids to interact with and enjoy. Chuck E. Cheese's Sports Games is developed by UFO Interactive and published by Tommo for the Nintendo Wii.

    Rango: The Video Game (PS3, XBOX 360,Wii AND DS)


    Rango Box Art
    Rango The Video Game invites players to continue on Rango's journey through new adventures inspired by the movie.


    Release Date: Mar 1, 2011




    Rango The Video Game invites players to continue on Rango's wild journey through new adventures inspired by the movie. Set in a gritty, pint-sized, Wild West World filled with off-color characters, wild rides and frantic shoot-outs, Rango invites players of all ages to meet the residents of the town of Dirt and play through Rango's whacky Tall Tales of Adventure, brimming with intense action and outlandish scenarios.

    Explore a variety of environments featured within and beyond the film, and achieve near impossible feats while working to uncover a plot that threatens the entire population of Dirt. Along the way, Rango will encounter all the trappings of an adventure set in the Old West -- ridin', jumpin', brawlin', and shootin' -- that are crafted from the film’s pint-sized desert scene.

    Sunday, February 27, 2011

    StarDrone (PS3)

    StarDrone Boxshot
    In StarDrone, players pilot their Drones across the galaxy, collecting pieces of Equilibrix in order to restore the equilibrium of the universe and stop the evil...

    Release Date: Not Found (Feb, 2011)

    Based on the hit Flash game, StarDrone is reinvented in HD with PlayStation Move support for fast-paced, innovative action across 50 levels of gameplay. Featuring a top-down perspective, players pilot their Drone across the galaxy, collecting pieces of Equilibrix in order to restore the balance of the universe and stop the expansion of evil G-Noids.

    Designed especially for PlayStation Move Motion Controller, StarDrone is a perfect blend of high-speed physics and pinball action, with strategic elements of break-out and object collection. But this is no walk amongst the stars, as the Drone is always in motion in the zero gravity environment, and the more stellar matter collected, the faster it travels until it is careening across the screen at light speed. Gather enough momentum and enter into Comet Rush where the Drone is impervious to all enemies and obstacles. Explore the level to find key power-ups and earn more points that will ultimately let you compete against the world on the StarDrone leader board.

    My Little Restaurant (DS)

    My Little Restaurant Boxshot
    My Little Restaurant is a game for the DSiWare.

    Release Date: Feb 28, 2011


    My Little Restaurant is the new place to visit on your iPhone and iPod Touch. Get in here and turn this place around, from a small diner to a crowded eating palace.
    Run a restaurant – seat your guests, collect orders, deliver meals and earn money. Every once in a while jump into kitchen and prepare some tastylicious burgers or perfect sushi.
    Touching, tapping and sliding fun, all with one finger and all for the whole family. Thirty-three unique levels, extra game features, power-ups and a love story to follow. You won’t find a better deal at any other place.
    *** Hours of cook and serve fun for a price of a simple burger. ***
    Game Features:

    * Four Restaurant Themes: American Diner, Japanese Bar, Ancient Palace and Space Lunchroom

    * Two extra cooking games: ’Burgers for the Coach’ and ’SushiMaster Challenge’

    * Thirty-three unique levels

    * Extra features and power-ups

    * Up to 50 guests at a time

    ’My Little Restaurant – the yummiest feast for iPhone ever!’ – Gordon Clumsy, Chef”, “trackContentRating”:”4+”

    Days of Thunder (PS3, Xbox 360 AND PC)


    Days of Thunder Boxshot
    Days of Thunder invites gamers to enter the high-pressure world of stock car racing.


    Release Date: Feb 25, 2011



    In Days of Thunder: NASCAR Edition, players will join Rowdy Burns' team as the latest rookie to tear up the NASCAR circuit.

    With Rowdy as their coach, players will learn to hit the pit, upgrade their ride and trade paint with other cars. They can even "drop the hammer" like Cole Trickle for a boost of extra speed. As players race to the top of the scoreboard, they will unlock car customization options and bonus tracks.Depending on how players place in races, take the lead in laps, and pick up new sponsors, they will win in-game currency necessary to refuel, make pit stops, and upgrade their cars. Players' driving styles will be monitored by an in-game tracking system, allowing players to be approached by like-minded sponsors.
    In Days of Thunder: NASCAR Edition, up to 12 people can race to the finish online, log the fastest times on the leader boards, or push themselves to the limit in single-player. There are four different modes - Quick Race, Time Trial, Career, with circuits of varying difficulty, and Derby Mode, where players are encouraged to deal as much damage as they can.

    MiniSquadron (PSP AND IP)



    MiniSquadron is a frantic shooter involving lots of little planes vying for the supremacy of the skies!


    Release Date: Feb 27, 2011



    MiniSquadron is a frantic shooter involving lots of little planes all vying for supremacy of the skies! Perform loop-the-loops, Immelmann turns and other daring feats of aerial shenanigans with a super fluid control system -- experience the joy of freedom in the air!

    Conquer all eight worlds, use huge lasers and homing missiles, and unlock over 50 airplanes, including jet-fighters, alien ships, giant octopus and a flying panda!

    Friday, February 25, 2011

    Chronicles of Mystery: The Secret Tree of Life (DS)


    Chronicles of Mystery: The Secret Tree of Life Boxshot
    Chronicles of Mystery: The Secret Tree of Life has you join Sylvie as she travels across the globe from Venice and Cairo to the Rock of Gibraltar in her search...

    Release Date: Feb 25, 2011


    For centuries people have risked their lives and committed unspeakable crimes to discover the secrets of The Tree of Life. Times have changed, but not human nature. As Sylvie Leroux -- a young archaeologist and adventurer, working to solve the mystery that surrounds the legend, finds herself tempted by the same promises like so many others before her.
    What is linking the mystery of the missing crew from the Mary Celeste with a trunk dating back to the conquistadors? Who is the enigmatic Count of St. Germain? In order to get answers to these and many more questions, Sylvie will set on an epic journey which will lead her across the channels of Venice to the dark alleys of Cairo, rocky coasts of Gibraltar and into the unknown.

    Bit.Trip Flux (Wii)


    Bit.Trip Flux Boxshot
    Release Date: Feb 28, 2011

    Commander Video once again explores the unknown outreaches of videogaming in the sixth and final game of the Bit.Trip franchise.



    Alien Breed 3: Descent (PS3, XBOX 360 AND PC)


    Alien Breed 3: Descent Boxshot
    With Alien Breed 3: Descent, gamers can fight to the conclusion of the latest trilogy.


    Release Date: Feb 22, 2011

    Alien Breed 3: Descent is a 3rd person shooter in which players assume the role of a soldier battling aliens aboard a stranded space station. Players collect weapons as they navigate dark halls in an effort to regain control of the space station.

    Bejeweled Blitz (Xbox 360 AND PC)

    Bejeweled Blitz Live BoxshotBejeweled Blitz Live boasts two styles of play: classic and an all new twist.
    Release Date: Feb 23, 2011

    Both of the most surprising announcements for this Winter's Xbox Live Arcade House Party promotion are visitors from the PC gaming kingdom. But, while 360 gamers have never seen a game like Torchlight on the platform, Bejeweled Blitz Live is a return appearance for that series - Bejeweled 2 was one of the first titles on the nascent Xbox Live Marketplace all the way back in 2006. At this year's CES I was able to get my hands on the controller with Bejeweled Blitz Live to see what Popcap and Microsoft have in store for 360 gamers next month. 


    In short, the answer seems to be madness, honestly. Bejeweled Blitz Live is divided into two game styles: Classic and Twist. Classic is the mode Bejeweled is known for: you swap sets of stones trying to match 3 or more gems of the same color. Blitz Live has a strange control setup though, one I never quite got used to in my short time with the game. Rather than selecting one stone with, say, the A button, then selecting an adjacent stone to switch their positions, also with the A button, each face button on the Xbox 360 controller represents a swap direction for the highlighted gem.

    If you hit the Y button, your selected gem will switch places with the gem above it; if you press B, you'll switch your gem with the next stone to the right. X switches left, A switches down, and nothing switched off my pronounced confusion over this hyper specific control method. I think I get why it's set up this way - using an analogue stick to manually cycle through every gem on the board to make matches, then selecting a gem and then selecting another gem is time consuming and clunky. And this control scheme could help alleviate that. But the "standard" mode certainly wasn't as approachable right off as you would expect a game bearing the Bejeweled name to be.

    Meanwhile, there's also Twist mode. In Twist mode, you can rotate any gems you want in groups of four squares (arranged two by two) right or left without restrictions. Rounds last 60 seconds, and you'll want to line up as many matches as possible in that time limit. This was easier to jump into than Bejeweled Blitz Live's "Standard" mode, but it... well, it didn't really feel like Bejeweled.

    This non-Bejeweled feeling is amplified by the hyper-competitive Xbox Live modes for each game style, where you'll compete against other players for the highest score. Bejweled has always been a series that hinges on contemplation - it's a very Zen experience. Watching Avatar representations crawl up a playing field on the left side of the screen while rotating groups of gems, well, I just didn't feel like I was playing Bejeweled.

    But, different doesn't necessarily equal bad, and I refrain from writing off Bejeweled Blitz Live after my confusing time with it. Popcap doni't make it a habit to release games that aren't approachable and fun. At the event, reps for the game were also stressing the multiplayer aspect of Blitz Live, which could either tilt the game into good territory or push it right off the deep end; we'll have to see. For now, I'll place my trust in Popcap and hope for the best, at least until I get my hands on a final version of the game.

    Tuesday, February 22, 2011

    EverQuest II: Destiny of Velious (PC)


    EverQuest II: Destiny of Velious Boxshot
    EverQuest II Destiny of Velious presents an all-in-one compilation pack loaded with the the EQII base game, seven expansions and three adventure packs.

    Release Date: Feb 22, 2011


    st II: Destiny of Velious is the seventh expansion for the critically acclaimed EQII franchise. The Destiny of Velious package also presents an all-in-one compilation pack loaded with the groundbreaking EQII base game, seven expansions and three exciting adventure packs.

    Following the events of Sentinel's Fate, the twin Swords of Destiny, Soulfire and the Qeynos Claymore, have been drained of their powers, setting the stage for the destruction of the EverQuest universe. The prophecy known as Age's End begins to unfold in the legendary continent of Velious and it is here where the war for Norrath will arise. For there to be any chance to save Norrath, the Swords of Destiny must be restored. Norrath's guardians who undertake this burden will be tested by labyrinthine dungeons, the harsh Velious tundra and powerful creatures including the God of War himself, Rallos Zek. To succeed would mean ultimate glory. To fail would mean annihilation.
    New and veteran players are transported to the legendary Great Wastes of Velious, where towering dungeons, dangerous beasts and epic storylines provide the ultimate MMO experience. EverQuest II Destiny of Velious launches its adventures into the sky delivering impressive features and gameplay, including flying mounts.

    Gray Matter (PC AND XBOX 360)


    Gray Matter Boxshot
    Gray Matter is an adventure game by Gabriel Knight author Jane Jensen.


    Release Date: Feb 22, 2011

    Point and click adventure games are alive and well, and famed writer Jane Jensen (responsible for the Gabriel Knight games) and her husband, Robert Holmes (who did the music for the same series), have returned with an all new game called Gray Matter. Coming later this year for both 360 and PC, it's a brand new story all about love, the mind, ghosts, psychics and magic. Intrigued? So was I when I checked it out at this year's E3 press conference.

    Dreamcast Collection (XBOX 360)

    Dreamcast Collection Boxshot
    The Dreamcast Collection includes the fan favorites Sonic Adventure, Crazy Taxi, SEGA Bass Fishing and Space Channel 5: Part 2.
    Release Date: Feb 22, 2011

    The Dreamcast Collection is a compilation of popular Dreamcast titles including Crazy Taxi, Sonic Adventure, SEGA Bass Fishing and Space Channel 5: Part 2. Players will get to enjoy four very different Dreamcast experiences, from hopping behind the steering wheel of Crazy Taxi, to taking things a little slower by luring in their fish before catching them hook, line and sinker with SEGA Bass Fishing. Alternatively, take over as intergalactic news reporter Ulala in Space Channel 5: Part 2 and dance your way past the evil Rhythm Rogues, or make it all about speed in Sonic's first Dreamcast outing, Sonic Adventure!

    Fallout: New Vegas - Dead Money (PS3, XBOX 360 AND PC)


    Dead Money is the first downloadable content for Fallout: New Vegas.
    Release Date: Feb 22, 2011



    Fallout: New Vegas doesn't always feel like a desperate situation. There's usually food and water nearby, plenty of ammo, guns and armor to loot off of bodies and once you've leveled up, you should have no problem taking on most of the creatures or psychos in the wasteland. 

    Things aren't so relaxed in the first downloadable content for New Vegas, Dead Money. Now, it's important to note that even if you don't think you'll get around to this particular mission anytime soon (there is so much to do in the Mojave after all), purchasing it raises your level cap by five. 




    Dead Money tells the tale of the Sierra Madre casino and the fabled wealth trapped inside. It begins like any other extra Fallout content – a message on your Pip Boy. Wander to the location on your map and enjoy the artistic watercolor-style cutscene. 

    Stripped of your high-powered weapons, equipment, and bottle caps, you essentially start from scratch in Dead Money, although it's recommended that your character be at least level 20 before you start. Adding to the fun is that you're immediately fitted with a slaver collar -- meaning if you don't do what the Man in the Sky (a.k.a. Father Elijah) says, he'll blow your head off. 


    Not only that, but you need to work together with a small crew of misfit characters, all of which are interesting and enjoyable to get to know. But if one of them dies, you die, too. While it's a neat angle, I was disappointed to learn that you can still only have one official companion at a time and they actually don't have as large of a role as I thought they would. After all, it's a scary world out there, and it's nice to have some company. Plus, they have companion perks that are really useful, so it's a shame you don't get to utilize them more often. 




    Instead of bottle caps, Sierra Madre casino chips are the only form of currency and ammo, supplies and guns are incredibly limited. You can use nifty vending machines to purchase food with the chips, but in order to get more useful things like Stimpaks, you have to find special codes scattered throughout the city. 




    Ghost people inhabit the town, and they sure aren't friendly or easy to take down. Much like Dead Space Necromorphs, unless you dismember or decapitate them, they'll keep getting up and attacking you. If your character has a high unarmed skill, you should manage fine, but others will need to take it slow and try to minimize contact with enemies due to the short supply of healing items and weapons. 




    The unexplored land surrounding the Sierra Madre casino and village isn't a cakewalk like the Mojave Desert. A red misty smoke simply called The Cloud, blankets the area. It just so happens to be toxic so you can't rest anywhere that's not fully enclosed, which is pretty much nowhere. Between the poisonous atmosphere, inconveniently placed bear traps and rigged shot guns, ghost people with the MO to kill and hidden speakers that will trigger your explosive collar, it's quite the dangerous place. The music, sound effects and environmental hazards all work together to create a very hostile world that's quite freaky. 




    The constant stress of looking for ammo, chips, supplies and so on along with trying to avoid enemies like the plague makes Dead Money feel much more like a survival horror version of Fallout, which is cool. If you were hoping for a run-and-gun style mission, you won't find that here – you'll need to proceed with caution while navigating the confusing Fallout maps. 




    Typical of Fallout games, there are performance issues and game-breaking bugs that seriously detract from the experience. There's also a random difficulty spike halfway through that can be really frustrating. The game switches from a stealth focus to combat-heavy, but with such limited ammo and supplies, fighting off waves and waves of overly aggro ghosts isn't much fun. Running away isn't much a great option either, as you'll frequently get snagged in traps or high-pitched frequencies that set off your collar. 




    Unlike a majority of the DLC for Fallout 3, Dead Money doesn't really reward you with awesome armor or weapons. The tale is better than most of the previous add-on content, but the story does get overshadowed sometimes by tedious quests. If they had allowed fast-travel through the confusing streets of Sierra Madre, it would've made everything much less frustrating. 




    Is it surprising that Dead Money feels like it was released before it was actually ready? No, but it's still disappointing. With some more development and care this could've been a shining example of what downloadable content can be. 






    Instead, standard Fallout bugs like freezing and "features" like a stuttering frame rate and wonky textures plague the game. I also encountered one game-breaking bug. One of the characters suffers from a split-personality and I apparently chose to recruit the wrong one. Subsequently all quest lines broke, but I didn't realize it until I had already completed everything and wasn't given any new missions. I had to restart the whole game, which flat-out sucked. 


    I know Bethesda and Obsidian are infamous for making games with lots of bugs, but I was really shocked that this DLC is so easily broken. I didn't make some crazy decision wearing a strange costume in an unforeseen area, it was something the game offered to me and yet it halted my progression. That's unacceptable.


    CLOSING COMMENTS
    If you already own New Vegas chances are that you've accepted the fact that the game doesn't run well and might break on you. Dead Money is no different, so don't expect it to be. So for the patient souls out there, this fresh spin on Fallout is a decent buy. With a level cap raise and an interesting (but at times tedious) 4 to 6-hour quest line, this add-on can be worth the money if you're into survival horror.
    If you don't like being stealthy and aren't close to hitting the level cap yet, you should hold off for a bit longer. An inevitable patch should help relieve some of the anxiety, or you could wait for the sure-to-come Game of the Year edition and get more bang for your buck.



    Saturday, February 19, 2011

    de Blob 2 (Wii, XBOX360, PS3, DS AND 3DS)

    de Blob 2 Boxshot
    This is the follow-up title to 2008's popular hit, de Blob.


    Release Date: Feb 22, 2011

    de Blob 2, previously known as de Blob: The Underground, is a sequel to the Wii exclusive 2008 platformer, de Blob. The game will be released on February 22, 2011 for both Wii andDS platforms.[2] The game will also be released for the PlayStation 3 and Xbox 360 platforms in addition to the Wii and DS.[3] Additionally, it has been confirmed for the Nintendo 3DS





    The play of the game is, in many ways, similar to the original de Blob. The player still controls the Blob character, who can mix colours in order to paint objects and bring life to the cityscape, which in turn opens up previously locked areas. Blob is given missions by his friends in the Colour Underground, such as completing timed races, defeating enemies, liberating captured Raydians and seizing important landmarks.
    New additions include a wide array of abilities. Blob can now perform a powerful dash attack, which breaks through obstacles and kills some foes, at the expense of paint points. Furthermore, as the player progresses through the game, they obtain 'inspiration points', which are used at the Idea Emporium to purchase upgrades for Blob, such as increased paint capacity and defensive shields.[6] 
    Power-ups will feature within the levels as well. For example, the magnetic Wrecking Ball allows Blob to roll up metal surfaces and the Hazmat Suit protects Blob from spikes & flames, while the Graviton Bomb temporarily transforms Blob into a devastating black hole, the Re-Gen constantly replenishes Blob's paint points and the Rainbow lets Blob use any colour at any time.[7]
    The game also has a heavier emphasis on platforming. Much like the first game, Blob has to take over landmark buildings in the city, but this time, rather than simply needing a certain amount of paint points to capture it, Blob enters the buildings. Inside, the gameplay switches from its usual 3D point of a view to a 2D perspective. Blob must complete a platforming challenge filled with many hazards, like the brand new Gravity Wall mechanics, before the building is taken. There are over 100 of these platforming stages throughout the course of the game.[8]
    Another new inclusion is a two-player mode akin to the co-op functionality of Super Mario Galaxy. The second player takes control of a member of the Colour Underground named Pinky, who is able to assist Blob and help him surmount more difficult challenges. Bosses will also play a larger role in this game; the player will have to use the painting mechanics in thoughtful ways to take them down.[9]
    de Blob 2 on the DS is being developed by Halfbrick, and unlike the console version, the game is played entirely as a 2D platformer. It is divided into individual levels that require Blob to make use of wall jumping and a slingshot technique to traverse the environments. Comparisons have been drawn with games in the Sonic the Hedgehog franchise.[10]

    Bulletstorm (PS3, XBOX 360 AND PC)

    Bulletstorm Boxshot
    EA is publishing the new "over the top" shooter from Epic Games' Polish studio, which made Painkiller.

    Release Date: Feb 22, 2011


    Players utilize a sizable arsenal consisting of over-the-top combat moves and large weapons.Bulletstorm also has a variety of "skillshots". The skillshot gameplay system rewards the player for creating and inciting mayhem in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more unusual the skillshot, the more points players acquire to upgrade their character and unlock weapons, which allow the player to perform even more creative moves and exaggerated skillshots. If these creative moves are repeated, the player character can "max out", meaning the character will gain more skillshots and one shot kills.
    The weapons range from a pistol to an assault rifle to a cannon that shoots two bombs connected by chain that wrap around an enemy or piece of environment before detonating. Each weapon has an "alternate fire" mode, which are limited but can be refilled by performing skillshots; for example, the assault rifle's alternate fire is a single blast of energy that instantly reduces the struck enemies into skeletons. The player character's most constant weapon is the "energy leash", a rope of energy projected from a device on his left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. Usually, when an enemy is launched into the air by the player, their descent is slowed down by the leash's energy.

    Trackmania: Build to Race (Wii)


    TrackMania Wii Boxshot
    TrackMania, the most fun-filled racing game played by millions of players worldwide, makes its big entrance in the console world with this remarkable adaptation...
    Release Date: Feb 22, 2011


    TrackMania is a series of racing games for Windows, Nintendo DS and Wii. It was developedby the French team Nadeo for the PC. Instead of following the usual trend of choosing a set car and track for playing in the game, the TrackMania games allow the player to create their own tracks using a "Block" process in the spirit of the 1985 game Racing Destruction Setand the 1990 Brøderbund release, Stunts.
    In contrast with most other racing games, the TrackMania series lets the player race a track as many times as they want, until time runs out. They can choose to respawn at any time possible, due to landing upside down, going off the track or because the start did not go optimally. Although in multiplayer games multiple cars race on the same track, they cannot actually collide or otherwise influence each other.

    Remote Racers (DS)

    Remote Racers Boxshot
    Remote Racers is a 3D racing game for the DSI.
    Release Date: Feb 21, 2011


    It's a jump backwards into the series' past for Nintendo DS owners.



    Regardless of Namco's official line on the product, Ridge Racer DS is, at its core, a "port" of the company's Ridge Racer 64 game released on that console back in 2000. And that's certainly not a bad thing considering that Ridge Racer 64 was a pretty top-notch racer on the N64 a half decade ago, an impressive, NST-developed extension of the Namco arcade racing franchise.
    As we've already experienced with Super Mario 64 DS, it's clear that the Nintendo DS system was created with the capabilities of the Nintendo 64 in mind. And it's also pretty obvious that it's this particular reason why we're getting Ridge Racer DS as a launch title. Quick development cycles beget either ports or half-baked game designs, and in this case we're getting a spot-on portable conversion that likely isn't going to sell anyone on the system and its capabilities, but it at least seeds the Nintendo DS' library with one of the few solid addition to the launch line-up.

    Search This Blog