Wednesday, April 6, 2011

Remington Super Slam Hunting: Alaska (WII)


Remington Super Slam Hunting: Alaska Boxshot
Remington Super Slam Hunting: Alaska pits players against over 30 aggressive Alaskan animals.
Release Date: Apr 5, 2011


The third title in the series takes hunters into the great white north. At GDC, I observed a PC-based alpha version of the upcoming Wii title, the third in the Remington Super Slam hunting series. The game takes place in Alaska, following games set in Africa and North America. The two levels I observed included your typical summertime coniferous forest and a snow-blind level in which the player is left peering through a white haze.

Play options include solo, co-op, or versus, and are selected just prior to choosing your location on the map. I was able to see the solo play mode, in which a lone hunter stands still or slowly moves through the on-rails environment, picking off targets such as birds, rabbits, deer, lynxes, and even the fearsome jackalope using the Wii Remote pointer. Bonuses are associated with some of the creatures running across the screen, and can be won by first shooting the appropriate critter, and then shooting the bonus. 

The game encourages players to follow appropriate hunting etiquette, such as avoiding head shots and female ungulates. Hunters should shoot to kill, and in an interesting twist of humanitarianism, animals that are hobbling around after a non-lethal shot will stop suffering after a few seconds, pop up, and run away from you. They can also get mad and gore you, resulting in flecks of blood that fly in front of the screen.

The quality of your play is measured with bronze, silver, or gold metals; a bronze metal is required to pass each level. Hunters can also gain additional achievements in each level by successfully following the aforementioned hunting etiquette and by mining, which involves shooting piles of gold.

Players enter this game through an Alaskan hunting lodge which serves as a stealth menu. It contains a gun cabinet, from which to outfit yourself, a map, which leads to the hunting locations, and two smaller rooms for Totems and Trophies. The Totem room fills up with colorful totem poles that grow in size and number as you gain achievements. The Trophy room is built to contain the souvenir heads from species of which you have a sufficient number of kills.

Super Slam Hunting contains an interesting combination of realism and whimsy. All pistols and rifles featured in the game are detailed reproductions of real licensed hunting weapons including the appropriate ammo and functional scopes. They are rated for range and firing speed, including reloading time, and the programming includes realistic details such as a loss of power in ammunition that passes through multiple bodies. The only weapons that are not licensed reproductions are the three hunting bows, which were named after a Mastiff employee’s daughters. In addition to weapons, the gun cabinet contains reproductions of real hunting glasses, which each have special, slightly less realistic properties such as extending the time dilation effect of certain hunting bonuses.

If you've played the previous games, you should have a general idea of what to expect, with the setting and accompanying wildlife being the most significant change. Still under development, some of the animations were stiff, but otherwise, the game seems to be a competent on-rails hunting experience.

Carnival Games: Monkey See, Monkey Do! (X360)


Carnival Games: Monkey See, Monkey Do! Boxshot
Carnival Games: Monkey See, Monkey Do! contains 20 games and attractions designed with the Kinect in mind.
Release Date: Apr 5, 2011

Get ready for a dip in the Shark Tank, a raucous ride on Coin Coaster Mountain or a Cotton-Eyed Joe dance-off with the Monkey Barker. Carnival Games:Monkey See, Monkey Do was made specifically to take full advantage of the innovative Kinect technology, offering easy access to all the thrills and fun of Carnival Games. Corner to Whirligig Way -- set the stage for gamers to swing away in the batting cage, avoid twisting tornadoes in the Hot Air Balloon Race, take a galactic journey to the red planet in Rocket to Mars and much more.

Classic games like Alley Ball, Milk Bottle Throw and Wheel of Chance add to the family fun. All manner of interactive prizes and surprises abound, including pet dragons, robot cowboys, flying bears and ninja masks.
In addition, Kinect for Xbox 360's voice recognition technology allows The Amazing Wodin, a wily wizard with a weakness for wit, to advise players of their future. Also making his debut appearance in a Carnival Games title, is the Monkey Barker. Smartly dressed and renowned for his dancing skills, he promises to bring a fair share of monkey mischief to the midway.

Shadow Harvest: Phantom Ops (PC)


Shadow Harvest: Phantom Ops Boxshot
Head to the conflict areas around the globe in this tactical action game set in the future.
Release Date: Apr 5, 2011


When tyrants and warlords threaten the well-being of International Law, it's the job of those few, of those skilled to protect the world and maintain the veil of secrecy. These men and women are the unsung heroes, the soldiers who get the job done even behind enemy lines. Often going unheard and unnoticed, but certainly felt -- at least by their enemies; they fight a war of high stakes that civilians will never even know about.

Shadow Harvest: Phantom Ops takes place in the year 2025 as the world is shaken by numerous conflicts over the control of dwindling natural resources. Greedy warlords and dictators of 3rd world countries thirst for advanced weapons systems and never before have arms dealers been so profitable. Players will be immersed into highly detailed environments in Somalia, Cuba and the city of Dubai. The central characters, Myra Lee and Aron Alvarez are operatives of a secret US military intervention unit, called the ISA. Both agents are relentless warriors with unique and deadly battle skills.

Monday, April 4, 2011

Anonymous Notes 1 (DS)


Anonymous Notes Chapter 1Discover an exhilarating RPG set inside an infinitely extending dungeon.
Release Date: Apr 4, 2011

Play serious! A true action RPG! Round up the troop of monsters coming to get you!

A real action RPG with preeminent exhilaration set inside an infinitely-extending dungeon. Sweep away the monsters wriggling in many places and get at defeating a strong boss monster lurking at the deepest portion of the dungeon. Even after the boss monster is defeated, the dungeon re-creates itself using an automatic system, so the player can try new games over and over.


Using the skill called Soul Capture, the male character can take away the magic and other skills from the monsters, as well as weapons and shields to power up. It is very exhilarating to strengthen the character combining the equipments and skills, then crushing the monsters in a sweep. The player can enjoy the simple, and yet profound, world of From The Abyss, Anonymous Notes.

Absolute Baseball (DS)


Absolute Baseball Box ArtBecome the manager of a baseball team and lead it to the championship.
Release Date: Apr 04, 2011

Become the manager of a baseball team and lead it to the championship. Make all the decisions for your team, from selecting the starting lineup and switching pitchers and runners to giving your players pitching, fielding and batting orders. Earn points as you play games throughout the season, and use them to increase your players' abilities. Build them into the team that will respond to your strategy and make it to the top. In addition to regular league games, there are interleague games, playoffs and the championship series.

A Fairy Tale (DS)


A Fairy Tale is puzzle game with a lighthearted storyline.
Release Date: Apr 04, 2011

When a giant menace threatens the village, young faeries Delfbert, Wilf and Angelica set out on a fantastic journey to save their home. Join them on their whimsical quest through 100 puzzling levels, marked by stunning graphics and magical music that will fill you with wonder. Featuring an exciting new type of puzzle game play and a humorous, lighthearted storyline, A Fairy Tale is an unforgettable journey of enchantment.

Spiral Knights (PC)



"Spiral Knights is set in an ever-changing world brought to life with a vibrant, retro-inspired visual style. 
Release Date: Apr 4, 2011


Players can go it alone or join forces with up to four friends to unravel the hidden secrets of the clockworks world."With the opportunity to create guilds, craft new gear, and customise the looks and abilities of their characters, the intuitive pick-up-and-play controls provide an enjoyable, yet immersive style of gameplay."

After slightly customizing your character, players start off by crash-landing into the game and learning the basics through several tutorial levels in the training grounds. From there players begin earning currency called "crowns" and various items with which they can later upgrade their weapons, shields, armor and more.
Just like with any great MMORPG, players are able to interact with others by joining parties, trading items or competing against each other in the arcades. The communication with other players is simple and Three Rings has made online FAQs quite easy to locate in-game. So whether you're figuring out the next goal or trying to communicate a problem with others, it's painless.
The first thing you'll notice about this game is its unique sense of creation—it's mysterious environments and imagination. Spiral Knights has large levels with plenty of visuals to keep your peepers busy. The second thing you'll probably notice is how top-notch their online community is. No one likes the companies that release games, only to leave it to their players to "figure it out." So having a flourishing online presence is a very healthy sign for players of this genre.
Another noteworthy feature that Spiral Knights offers, besides the visual candy and online community, is the music. We all know how music helps direct the tone of any game, as it strikes emotion and creates a more memorable experience. Spiral Knights does a nice job of not only coming up with decent sounding tunes, but also by doing it in a style that suits the game's design.

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