Sunday, March 27, 2011

Rayman 3D (3DS)


Rayman 3D Boxshot
Rayman 3D is an adaptation of the acclaimed Rayman 2 original game on the Dreamcast.

Release Date: Mar 22, 2011

When Rayman 2 first saw the light of day on the Nintendo 64 console, it pretty much came out of nowhere and surprised many gamers with its amazing transition into the realm of 3D gaming. After seeing a host of releases on various consoles of the time period, the game was finally released on Sega's struggling Dreamcast system to surprisingly rave reviews. After a lacklustre attempt to bring the classic 3D platformer to DS, Ubisoft has taken another stab at it with Rayman 3D. But is this the game fans have been waiting for or just another vain attempt at bringing our limbless hero to the small screen?
Rayman 3D Screenshot
Since Rayman 3D is basically a port of the 2000 Dreamcast version of the game, most of its gameplay conveniences aren't quite as up-to-date as some of the more recent 3D platforming efforts. Your main goal in each level will be to make your way to the magic warp door at the end of the level, collecting Lums and releasing caged inhabitants along the way. Once you've completed the level, you'll receive a tally of how many cages you broke open and how many Lums you were able to collect. You can even go back and revisit a level in order to collect any Lums and cages you might have missed the first time through.
As you progress through the levels on the world map, there will be times where face off against one of the game's bosses and while fairly standard in design, they do tend to make great use of Rayman's special powers, not to mention aspects of the level they take place within. These fights tend to be a bit too short and simple, but they offer a nice change of pace at given intervals and work well in laying out the story of your adventure as the game progresses along.
At the beginning of the game, Rayman only has a limited move set that mainly consists of being able to run, jump, and fire off his power fist, but he can also grab onto ledges and even climb certain walls and spider webs in order to reach tricky parts of the level. Having these limited moves affords you an opportunity to get a feel for the game before you begin gaining new powers to come to grips with. As if these basic platforming skills weren't enough, the game will also allow Rayman to ride various objects, including a gunpowder keg and a missile shell. These provide a whole new set of play controls and offer up a great diversion at different spots throughout your adventure. There are even a handful of underwater levels to further mix things up a bit.
Rayman 3D Screenshot
If you're able to collect all of the Lums in a particular level, you'll be given the chance to take on a special bonus level. One such bonus level pits you against a pirate in an all-out foot race with you controlling one of Globox's children. While these aren't nearly as in-depth as the actual game levels themselves, they do provide a fun challenge separate from the main game and provide a nice incentive to go back and try to collect things you missed the first time around. Of course there are other hidden secrets to uncover as you play through the game as well, for those who are willing to put in the time and exploration to locate them.
Rayman 2 on the Dreamcast had some pretty good controls, but the developers have changed things up a bit for his 3DS outing. While the analogue Circle Pad makes controlling Rayman far more intuitive and responsive than the D-Pad used in the DS release, the manual camera controls have been moved to the D-Pad, which means if you need to adjust the camera yourself, you'll have to move your thumb from the Circle Pad to do so. While the developers made some nice improvements to the automatic camera, there will still be times when you need to adjust it manually, and this can take some time to get a handle on. Luckily the majority of the controls are very well implemented and give the game a very responsive feel for the most part. The game also received a few difficulty tweaks that make the game a bit less frustrating, but might not be as appreciated by fans who enjoyed the stiff challenge of the original release.
Rayman 3D Screenshot
It's worth noting that Ubisoft did very little to upgrade the visuals when they ported this game over from the Dreamcast release, so don't expect the same level of visual flash we've seen from games specifically designed for 3DS. That said, the game does have its fair share of moments that will wow you, although it would have been nice to see more of them. The depth of the 3D visuals adds a very beautiful and realistic look to the surroundings, but it can be a bit distracting at times when you find yourself in a closed up area with walls all around you. The frame rate will drop down a bit at times when the action becomes overly intense, although it's nothing too distracting, and the game tends to remain fairly smooth in most areas, even with the 3D effect in full force.
Anyone that's played the console versions of the game will know what a great musical score the game features, not to mention the trademark Rayman gibberish talk we've grown to love over the years. While the majority of that soundtrack is present in Rayman 3D, the quality can sometimes be a bit streaky. For the most part, the music has a beautifully spacious sound to it and sounds quite good, but there will be times when the music becomes more intense that it will take on an odd static-like effect. It doesn't happen terribly often, but it does slightly diminish what is an otherwise wonderful musical presentation.

Conclusion

Ultimately, Rayman 3D might not be the complete reworking that some fans had hoped for, but it is a solid portable version of what remains one of the better 3D platformers. There are a few minor issues here and there, like the somewhat average visuals and a camera that doesn't always cooperate, but for the most part the game still manages to capture the majority of the magic from its earlier console days. Toss in the added depth of the 3D visuals and the gameplay enhancements, you get what is easily the best portable version of Rayman 2 and a game 3D platformer fans should definitely check out.

Mayhem 3D (PS3 AND X360)

Mayhem 3D Boxshot
Mayhem is a fast-paced arcade racing and car-destruction game.

Release Date: Mar 25, 2011


Featuring a distince noir comic book aeshetic, Mayhem challenges players to crush or be crushed in a white-knuckle racing and car destruction game.

Highly customizable for hours of opponent pummeling entertainment, the fast-paxced arcade racing video game features realistic 3D action.
Mayhem is a fast paced arcade racing and car destruction game. The inspiration for the game comes from two distinct types of events: Demolition Derby and Banger Racing. A demolition derby is more of an American pastime, primarily at state fairs and the like. Participants take an old beat down car, strip it of all the glass and other "dangerous" elements, spray paint the car and decorate it to their liking, then beat it to death at the main event. The last vehicle standing is the victor. A Banger Race is more practiced in the UK. Races take place on small courses with pits and hills, and drivers are encouraged to send their opponents off course. Courses can have hazards and obstacles, and the "figure 8" shaped course is a staple of the race. No matter whether it's Banger races or demolition derbys, the fact is that everyone love to see the everyman take it to the mat and come out a victor, and that's what Mayhem is all about

Theatre of War 3: Korea (PC)


Theatre of War 3: Korea Boxshot
Theatre of War 3 Korea begins where World War II ended.
Release Date: Mar 24, 2011

A new instalment in the famous Theatre of War series allows you to replay the events of the first hot war of the Cold War era, the Korean Conflict. 


Unhappy with the status quo on the Korean Peninsula, the North Korean government decided that dialogue had come to an end. North Korean ground forces crossed the 38th Parallel into South Korea about 4:30 A.M. on 25 June 1950, in an armed intervention aimed at reunification. Little did anyone realise that one of the most bitter wars the world has ever seen would ensue, with thousands of casualties on all sides over a three year period. Today, North Korea and South Korea still remain in a state of war, with a shaky ceasefire regularly interrupted by armed skirmishes. The war in Korea was a defining moment for an entire generation that continues to shape modern geo-politics. 

Armchair generals can put their skills to the test on a new strategic level – controlling and moving your forces over the entire Korean Peninsula, managing reserves, fuel and supplies. The situation is precarious and only skilled and daring leadership will lead to victory. 

- Tactical battles are generated based on the historical situation. 
- Strategic overlay greatly enhances the tactical experience. 
- Non-linear dynamic campaigns that follow the ebb and flow of combat 
- New units including infantry carrying helicopters in both tactical and strategic modes. 
- Updated squad based control system 
- Engineer Corps allow you to lay mines and clear the battlefield 
- New binocular view feature for total immersion. 
- Detailed replication of authentic Korean landscapes and architecture. 

Tom Clancy's Ghost Recon: Shadow Wars (3DS)


Tom Clancy's Ghost Recon: Shadow Wars Boxshot
Lead the Ghosts, the most elite special forces unit in the US Army, across multiple tactical missions to prevent a war from breaking out.
Release Date: Mar 22, 2011


As the commander of the Ghosts, the most elite special operations fighting force in the world, your mission is to stop the Russian ultranationalist Yuri Treskayev from coming to power. From the hot deserts of Kazakhstan to the towns and villages of Ukraine and the frozen lands of Siberia, you must discover and disable the secret Soviet-era “Dead Hand” bases which Treskayev is using to build an army of drones to seize power. You will have access to full resources to build, train, and equip your team, using increasingly high -tech weapons and armor.

Ghost Recon: Shadow Wars is the first tactical, turn-based Ghost Recon game, featuring eye-popping 3D cut scenes and in-game effects, deep team management options and a 1-vs-1 multiplayer mode on the same console.

Saturday, March 26, 2011

Swarm (PS3, X360 AND PC)


Swarm Boxshot
Swarm is a downloadable game by Hothead Games.


Release Date: Mar 23, 2011



Swarm lets the player take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle for a greater good. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives. With a unique combination of mass character control and fast action, the resulting brutal aftermath will make players want to play Swarm over and over again.

Featuring innovative swarm control and imitate mechanics, Swarm is a hilarious romp through a desolate and dangerous world that offers players gameplay they've never experienced before.

Ghostbusters: Sanctum of Slime (PS3, XBOX 360 AND PC)


Ghostbusters: Sanctum of Slime Boxshot
Sanctum of Slime is a top-down action adventure following the star of 2009's Ghostbusters revamp.


Release Date: 23, 2011



Ghostbusters: Sanctum of Slime is a four player, ghost-busting adventure that will take players on a brand new paranormal experience. Gamers will suit up with their proton packs and assume the role of a rookie hired by the Ghostbusters to save New York City from a disaster of ghoulish proportions.

The action-packed gameplay progresses as players complete jobs as fearless rookies who explore a series of haunted environments that must be cleared of any ectoplasmic threats. The gripping adventure rages on as players encounter gigantic bosses that require a concentrated effort to defeat using a medley of highly destructive weapons including the Proton Stream, Plasma Inductor, and the Fermion Shock. Rookie Ghostbusters will face the dangers of the eerie world alone or with a ghostbusting team of friends both locally or online through the game’s multiplayer capability.

PlayStation Move Heroes (PS3)


PlayStation Move Heroes Boxshot
Characters from Ratchet & Clank, Jak & Daxter, and Sly Cooper band together to defeat a villainous duo in this adventure game utilizing the PlayStation Move.
Release Date: Mar 22, 2011

It’s here! March 22nd, aka the day we’ve been working so hard towards. I am pleased and proud to be able to say thatPlayStation Move Heroes is complete and available today!

You can pick up your copy of this fresh new mash-up for $39.99, either from your favorite video game retailer or by simply downloading it from the PlayStation Store. If you don’t yet have a PlayStation Move, be sure to check out the exclusive bundle from Toys R Us. Retailing at $99.99, you’ll get the game, the PlayStation Eye camera, and thePlayStation Move motion controller – so basically, you’re good to go.

Our team at Nihilistic Software did a phenomenal job of putting this game together. They had a ton of fun working with the PlayStation Move, discovering new opportunities, discarding old habits, and always pushing on the possibilities that the PlayStation Move gave us for a new way of interacting with the game. Like bringing the user interface off the screen and into the player’s hand by showing the Combuster overheat on the motion controller sphere, or basing the whip on real-world whip moves. The development team took our first goal to heart: build a game from the ground up for the PlayStation Move.


No launch day would be complete without a little nostalgia for the best days we had working on the game. Here are some of our fondest memories:


  • In early playtesting, one of our playtesters was a young lady who was also a dancer. She discovered that when playing a melee challenge, she could spin in a circle and get the system to recognize attacks; she played an entire challenge by spinning to attack.
  • The first time we got the visuals, sound, and explosions working on the whip Super Strike, we turned up the speakers and tried it out. The big bass sound of the explosion was so… big… that it attracted people from all over the building. So we spent an hour or so just passing around the motion controller and Super Striking with the whip. Whoo, fun!
  • Joe, one of our gameplay programmers, had an idea about incorporating some of the more technical features of the motion controller into the flight model of the disc. His first try took flying the disc from “Okay, this is interesting, what are we going to do with it?” to “Ho! Can you fly through that crack? Flip over and do a barrel roll? Watch out!”
All of that great stuff (and a whole lot more that I don’t have space to mention) led to some great features. Keep your eye out for some of our favorites:
  • Team Strike: In each challenge, if you touch the motion controller spheres together during Team Play, you’ll trigger a one-time mega-blast that will obliterate just about everything on screen.
  • Diamond Challenges: Complete all the story challenges with a gold medal, and you’ll unlock a bunch of new versions of our favorite challenges – but each one’s got a twist to make it extra hard…
  • The Long Shot: Timer running out in a disc or ball challenge? Go ahead and throw – you’ll get to keep playing until your projectile is destroyed, even if you run out of time.
We have enjoyed making this game so much, and we hope that you will enjoy playing it just as much. We’d love to hear about your favorite features and moments, so drop us a comment!

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